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  <title>QTouchEvent_TouchPoint Class Reference</title>
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<h1 align="center">QTouchEvent_TouchPoint Class Reference</h1>
<h3 align="center">[<a href="qt_gui.html">qt.gui</a> package]</h3>
<h3>Constructor</h3>
<ul>
<li><div class="fn"/><b>void QTouchEvent_TouchPoint(QTouchEvent_TouchPoint other)</b></li>
<li><div class="fn"/><b>void QTouchEvent_TouchPoint(int id)</b></li>
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<h3>Constructor Properties</h3>
<ul>
<li><b>prototype</b>: The QTouchEvent_TouchPoint prototype object</li>
</ul>
<h3>Prototype Object Properties</h3>
<ul>
<li><div class="fn"/><b>int id()</b></li>
<li><div class="fn"/><b>QPointF lastNormalizedPos()</b></li>
<li><div class="fn"/><b>QPointF lastPos()</b></li>
<li><div class="fn"/><b>QPointF lastScenePos()</b></li>
<li><div class="fn"/><b>QPointF lastScreenPos()</b></li>
<li><div class="fn"/><b>QPointF normalizedPos()</b></li>
<li><div class="fn"/><b>QTouchEvent_TouchPoint operator_assign(QTouchEvent_TouchPoint other)</b></li>
<li><div class="fn"/><b>QPointF pos()</b></li>
<li><div class="fn"/><b>qreal pressure()</b></li>
<li><div class="fn"/><b>List rawScreenPositions()</b></li>
<li><div class="fn"/><b>QRectF rect()</b></li>
<li><div class="fn"/><b>QPointF scenePos()</b></li>
<li><div class="fn"/><b>QRectF sceneRect()</b></li>
<li><div class="fn"/><b>QPointF screenPos()</b></li>
<li><div class="fn"/><b>QRectF screenRect()</b></li>
<li><div class="fn"/><b>void setId(int id)</b></li>
<li><div class="fn"/><b>void setLastNormalizedPos(QPointF lastNormalizedPos)</b></li>
<li><div class="fn"/><b>void setLastPos(QPointF lastPos)</b></li>
<li><div class="fn"/><b>void setLastScenePos(QPointF lastScenePos)</b></li>
<li><div class="fn"/><b>void setLastScreenPos(QPointF lastScreenPos)</b></li>
<li><div class="fn"/><b>void setNormalizedPos(QPointF normalizedPos)</b></li>
<li><div class="fn"/><b>void setPos(QPointF pos)</b></li>
<li><div class="fn"/><b>void setPressure(qreal pressure)</b></li>
<li><div class="fn"/><b>void setRawScreenPositions(List positions)</b></li>
<li><div class="fn"/><b>void setRect(QRectF rect)</b></li>
<li><div class="fn"/><b>void setScenePos(QPointF scenePos)</b></li>
<li><div class="fn"/><b>void setSceneRect(QRectF sceneRect)</b></li>
<li><div class="fn"/><b>void setScreenPos(QPointF screenPos)</b></li>
<li><div class="fn"/><b>void setScreenRect(QRectF screenRect)</b></li>
<li><div class="fn"/><b>void setStartNormalizedPos(QPointF startNormalizedPos)</b></li>
<li><div class="fn"/><b>void setStartPos(QPointF startPos)</b></li>
<li><div class="fn"/><b>void setStartScenePos(QPointF startScenePos)</b></li>
<li><div class="fn"/><b>void setStartScreenPos(QPointF startScreenPos)</b></li>
<li><div class="fn"/><b>void setState(TouchPointStates state)</b></li>
<li><div class="fn"/><b>void setVelocity(QVector2D v)</b></li>
<li><div class="fn"/><b>QPointF startNormalizedPos()</b></li>
<li><div class="fn"/><b>QPointF startPos()</b></li>
<li><div class="fn"/><b>QPointF startScenePos()</b></li>
<li><div class="fn"/><b>QPointF startScreenPos()</b></li>
<li><div class="fn"/><b>TouchPointState state()</b></li>
<li><div class="fn"/><b>void swap(QTouchEvent_TouchPoint other)</b></li>
<li><div class="fn"/><b>QVector2D velocity()</b></li>
</ul>
<h3>Instance Properties</h3>
<p>QTouchEvent_TouchPoint objects have no special properties beyond those inherited from the QTouchEvent_TouchPoint prototype object.</p>
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